Data Structures Training

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Become Perfect in Logical Programming

Data structures are an essential part of computer science and programming.

45 Hours Theory | 45 Hours Lab | Practice Sheets | Material

Data Structures

About Data Structures:

Data structures are an essential part of computer science and programming. They are used to organize and store data in a way that allows efficient manipulation and retrieval. In C programming language, there are several built-in data structures, such as arrays, structures, and pointers, which can be used to create more complex data structures.

Arrays are a simple data structure in C, which can be used to store a collection of similar data types. They provide a convenient way to access and manipulate data elements. The size of an array is fixed at the time of declaration, and the elements are accessed using an index value.

Structures are another data structure in C, which allow you to group different data types into a single entity. They can be used to represent complex data types, such as records, and provide a way to access each member of the structure individually. Structures can also be nested, allowing you to create more complex data structures.

Pointers are another important concept in C, which allow you to manipulate data indirectly by referring to the memory address of the data. They can be used to create dynamic data structures, such as linked lists and trees, which can grow and shrink as needed during program execution.

Overall, understanding data structures in C is crucial for writing efficient and effective programs. By utilizing the built-in data structures and creating more complex structures using arrays, structures, and pointers, you can create programs that can handle large amounts of data with ease.

Typically Covers the Topics:

  1. Re-Collecting C:
    • Functions, Arrays, Strings, Structures
    • Pointers & Dynamic Memory Allocation

 

  1. Stacks and Queues:
    • Stack data structure (LIFO).
    • Queue data structure (FIFO).
    • Implementations using arrays and linked lists.
    • Stack and queue applications.

 

  1. Linked Lists:
    • Singly linked lists.
    • Doubly linked lists.
    • Circular linked lists.
    • Operations (insertion, deletion, traversal).
    • Reverse and merge linked lists.

 

  1. Trees:
    • Binary trees.
    • Binary search trees (BST).
    • Tree traversals (in-order, pre-order, post-order).
    • Balancing in AVL trees.
    • Heap data structure (min-heap and max-heap).

 

  1. Graphs:
    • Graph representations (adjacency matrix, adjacency list).
    • Graph traversal (DFS, BFS).
    • Shortest path algorithms (Dijkstra’s, Bellman-Ford).

 

  1. Hashing:
    • Hash tables and hash functions.
    • Handling collisions (chaining, open addressing).
    • Hash table operations (insertion, deletion, retrieval).

 

  1. Sorting Algorithms:
    • Bubble sort, selection sort, insertion sort.
    • Quick sort, merge sort, heap sort.
    • Analysis of sorting algorithms (time complexity).

 

  1. Searching Algorithms:
    • Linear search.
    • Binary search.
    • Hash-based searching.

 

  1. Expression Evaluation:
    • Infix Notation
    • Prefix Notation (Polish Notation)
    • Postfix Notation (Reverse Polish Notation – RPN)
    • Conversions
    • Evaluation

 

  1. Recursion:
    • Recursive functions and algorithms.

 

  1. Greedy Algorithms:
    • Concepts and applications.
    • Huffman coding, Dijkstra’s algorithm.

 

  1. Dynamic Programming:
    • Concepts and applications.
    • Longest common subsequence, knapsack problem.

 

  1. Graph Algorithms:
    • Depth-First Search (DFS).
    • Breadth-First Search (BFS).
    • Shortest path algorithms (Dijkstra’s, Bellman-Ford).

 

  1. Backtracking:
    • Concepts and applications.
    • N-Queens problem, Sudoku solver.

 

  1. Divide and Conquer:
    • Concepts and applications.
    • Merge sort, closest pair of points.

 

  1. Complexity Analysis:
    • Big O notation.
    • Time and space complexity analysis.

 

 

Interview Questions

Variable is an identity of memory allocation.

Using variable, we can store and process information.

  • We need to specify the data type in the declaration of every variable.
  • Data type describes about type of data allowed to store into variable and how much memory allocated.

Operator is a symbol that performs operation on data.

A Block of instructions defined to perform a task.

Array is used to store more than one value but of same type.

String is a sequence of characters.

Pointer stores address of memory location by which we can process information.

A user defined data type by which we can store more than one element of different types of data.

File is a user defined data type by which we can store the information physically(permanently).

Syllabus

  1. Introduction to Programming
  2. Introduction to Python
  3. Script v/s Program
  4. Installing Python
  5. Programming elements
  6. First Program in Python
  7. Variables
    1. Local variables
    2. Global variables
    3. Global keyword
    4. Rules to define variables
  8. Operators
  9. Control Statements
    1. Conditional statements
    2. Looping statements
    3. Branching statements
  10. Functions
    1. Introduction
    2. Classification of Methods
    3. Recursion
    4. Input() and Data conversion functions.
    5. Argument type functions
  11. Strings
  12. List
  13. Tuple
  14. Set and Frozen Set
  15. Dictionary
  16. Object Oriented Programming
  17. Exception handling
  18. Lambda Expressions
  19. File IO
  20. Tkinter
  21. Database – MySQL
  22. Data
  23. Regex
  24. Math and OS module
  25. Command line arguments
  26. Numpy
  27. Pandas
  28. MatPlotLib
  29. JSON object
  30. Decorators, Generators and Closures
  31. CSV file
  32. Pickling and Un pickling
  33. Introduction to Django
  34.  

Syllabus

  1. C# contents:

    1. C# introduction
    2. C# variables and Methods
    3. C# Data types
    4. C# Operators
    5. C# Conditional Statements
    6. C# Loops
    7. C# Branching statements
    8. C# Arrays
    9. C# Strings
    10. C# Object oriented Programming
    11. C# Exception Handling
    12. C# File IO
    13. C# Collections
    14. C# Generics
    15. C# Delegates
    16. C# Multi-threading

     

    ADO .net contents:

    1. Introduction
    2. SQL server commands
    3. Connection
    4. Data Reader
    5. Data Set
    6. Data Adapter
    7. Data Tables
    8. CRUD operations example.

     

    ASP contents:

    1. Introduction
    2. Web components
    3. Life cycle
    4. Web forms
      1. Labels, Text Boxes, Buttons
      2. Links
      3. Radio Buttons and Check boxes
      4. Calender
      5. Drop Down List
      6. Cookies
      7. Sessions
      8. Data Grid
    5. Validations
    6. Authentication
    7. Registration
    8. Server Controls
    9. MVC
      1. Model
      2. Controller
      3. Selectors
      4. Filters
      5. Model Binding
      6. View
      7. Entity Framework

     

    SQL Server

    HTML

    CSS

    JavaSCript

    Angular

     

     

     

     

     

  2.  
  3.  

Syllabus

      1. HTML

        1. Introduction
        2. HTML elements
        3. HTML Attributes
        4. Paragraph and Heading tags
        5. Images and Hyper Links
        6. Formatting tags
        7. Tables and Lists
        8. Form tags
        9. Div tag

         

        CSS :

        1. Introduction
        2. Inline, Internal and External CSS
        3. Background and Text colors
        4. Fonts
        5. Borders and Shading
        6. Margins, Padding and Position
        7. Layouts

         

        JavaScript:

        1. Introduction
        2. Variables
        3. Operators
        4. Conditional Statements
        5. Loops
        6. Branching statements
        7. Arrays and Strings
        8. ES6 features

         

        JQuery

         

        TypeScript:

        1. Introduction
        2. Installation
        3. Variables and Types
        4. Var and Let
        5. Operators
        6. Control Statements
        7. Arrays
        8. Tuples
        9. Unions
        10. Strings
        11. Collections
        12. Modules
        13. Object Oriented Approach
        14. TypesScript vs ES6

         

        Angular:

        1. Introduction
        2. Installation
        3. First application
        4. Architecture
        5. Directives
        6. ngIf directive
        7. ngFor directive
        8. ngSwithc directive
        9. Data binding
        10. Strings
        11. Events
        12. Forms
        13. CRUD application

         

Syllabus

1. Introduction to Programming and Technologies
2. Introduction to Java
3. JDK, Compiler, API, JRE, JIT and JVM
4. Compile and Run the First Program
5. Programming Elements
6. API documentation
7. IDEs
8. Hello World Program
9. Variables
10. Operators
a. Arithmetic Operators
b. Relational Operators
c. Logical Operators
d. Modify Operators
e. Conditional Operator
f. Bitwise Operators
g. Shift Operators
h. Compound Assignment Operators
11. Control Statements
a. Conditional Statements
i. If
ii. If-else
iii. If-else-if
iv. Nested-if
v. switch
b. Looping Statements
i. For loop
ii. While loop
iii. Do-while loop
iv. Nested loop
c. Branching Statements
i. Break
ii. Continue
iii. Return
d. Pattern programs
e. Within the range programs
f. Menu Driven programs using if else if
g. Menu Driven programs using switch
h. Logical programs
12. Introduction to Object Oriented Programming
a. OOP principles
b. Classes and Objects
c. Naming Rules
13. Variables
a. Static variables
b. Instance variables
c. Local variables
d. Method parameters
14. Methods
a. Static methods
b. Instance methods
c. Classification of methods
d. Recursion
15. Constructor
a. Default constructor
b. Parameterized constructor
c. This keyword
d. Object initialization
e. this()
16. Access Modifiers
17. Encapsulation – POJO rules
18. Inheritance
a. Types of inheritance
b. Single inheritance
c. Multi level inheritance
d. Hierarchical inheritance
e. Super and super()
f. Method overriding
19. Final modifier
20. Abstraction – Abstract classes
21. Interfaces and Multiple inheritance
22. Polymorphism
23. Exception Handling
24. Multi-threading
25. Arrays
26. Strings
27. IO Streams
28. Command Line arguements
29. Collections and Generics
30. JDK 8 features

Syllabus

  1. Introduction to Programming
    1. Introduction to C language
    2. Programming elements
  2. Library and IDE
  3. Hello World Program
  4. Variables
  5. Operators
    1. Arithmetic Operators
    2. Relational Operators
    3. Logical Operators
    4. Modify Operators
    5. Conditional Operator
    6. Bitwise Operators
    7. Shift Operators
    8. Compound Assignment Operators
  6. Control Statements
    1. Conditional Statements
      1. If
      2. If-else
  • If-else-if
  1. Nested-if
  2. switch
  1. Looping Statements
    1. For loop
    2. While loop
  • Do-while loop
  1. Nested loop
  1. Branching Statements
    1. Break
    2. Continue
  • Goto
  1. Return
  1. Pattern programs
  2. Within the range programs
  3. Menu Driven programs using if else if
  4. Menu Driven programs using switch
  5. Logical programs
  1. Functions
    1. Introduction
    2. Pre-defined functions
    3. Classification of functions
    4. Recursion
    5. Menu Driven programs using functions
  2. Arrays
    1. Introduction
    2. One dimensional arrays
    3. Passing array as parameter to function
    4. Two dimensional arrays
    5. Multi dimensional arrays
  3. Strings
    1. Introduction
    2. String Library Functions
    3. String logical programs
    4. Passing String as parameter to function
  4. Structures
    1. Introduction
    2. Defining structure
    3. Local and Global structure
    4. Access elements of Structure
    5. Passing Structure as parameter to function
    6. Array of structures
    7. Arrays in structure
    8. Nested structures
  5. Unions
  6. Pointers
    1. Introduction
    2. Memory allocation
    3. Access data through pointers
    4. Call by value and Call By reference
    5. Pointer arithmetic
    6. Pointer to function
    7. Array of pointers
    8. Pointer to array
    9. Pointer to structure
    10. Pointer to string
    11. Two dimensional strings
    12. Pointer to pointer
    13. Complex Pointers
  7. Dynamic Memory Allocation
    1. Introduction
    2. Malloc()
    3. Calloc()
    4. Realloc()
    5. Free()
  8. Files
    1. Introduction to files
    2. Open file in different modes
    3. Read data from file
    4. Write data into file
    5. Copy file
    6. Read file Line by Line
    7. Write String into file
    8. fseek(), ftell() functions
    9. Renaming the file
    10. Removing the file
  9. Command Line Arguments
  10. Pre-processor
  11. Storage Classes
  12. Typedef
  13. Enum
  14. Graphics

 

 

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