DBMS Course Training

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A DBMS (database management system) course is a fundamental part of any computer science or information systems degree program.

45 Hours Theory | 45 Hours Lab | Practice Sheets | Material

DBMS Course

About DBMS:

A DBMS (database management system) course is a fundamental part of any computer science or information systems degree program. In this course, students learn about the design, implementation, and maintenance of databases. They also learn how to use SQL (structured query language) to query and manipulate data in databases.

The primary goal of a DBMS course is to teach students how to design and develop efficient and secure databases. Students learn about the different types of databases, including relational, object-oriented, and NoSQL databases, and how to choose the appropriate type for a given application. They also learn about data modeling, normalization, and indexing techniques.

Another important aspect of a DBMS course is learning how to use SQL to query and manipulate data in databases. Students learn about SQL syntax and how to use SQL to perform complex queries, join multiple tables, and aggregate data. They also learn how to use SQL to insert, update, and delete data in databases.

In addition to design and implementation, a DBMS course also covers database administration and maintenance. Students learn about backup and recovery procedures, database security, and performance tuning techniques. They also learn how to use database management tools to monitor and manage databases.

Finally, a DBMS course may also cover advanced topics such as data warehousing, data mining, and big data analytics. These topics are becoming increasingly important in today’s data-driven business environment, and a DBMS course can provide students with the skills they need to succeed in this field.

In summary, a DBMS course is a vital component of any computer science or information systems degree program. It teaches students the fundamental concepts of database design, implementation, and maintenance, as well as SQL querying and manipulation techniques. A DBMS course also covers advanced topics such as data warehousing, data mining, and big data analytics, preparing students for a career in today’s data-driven business environment.

Typically Covers the Topics:

Complete Syllabus

  • Introduction to Java
  • Variables in java
  • Data Types
  • Operators
  • Control Statements
    • Conditional Statements
    • Loops
    • Nested Loops
    • Logical Programming
    • Branching
  • Object-Oriented Programming (OOP) Concepts
    • Classes and Objects
    • Encapsulation
    • Inheritance
    • Polymorphism
    • Abstraction
    • Interfaces
  • Exception Handling
    • Introduction
    • Handling Exceptions
    • Finally block
    • Throw and throws
    • Try with resources
  • Arrays and Strings
  • IO Streams
  • Multithreading
    • Introduction
    • Creating thread
    • Sleep() and Join()
    • Wait(), notify() and notifyAll()
    • Synchronization
  • Collection Framework
    • Collection Interfaces
    • List, Set, and Map Interfaces
    • ArrayList, LinkedList, HashSet, and HashMap Classes
    • Iterator and Enumeration
    • JDK 8 Features
  •  
  • Introduction to JDBC
  • Loading the Driver
  • DriverManager class
  • Connection to Database
  • Statement interface
  • ResultSet
  • ResultSetMetaData
  • PreparedStatement interface
  • Batch Processing
  • CallableStatement
  • Transaction Management
  •  
  • Introduction to Servlets
  • First Servlet Example
  • CRUD Operations
  • RequestDispatcher
    • Forward() and Include()
  • Send Redirect
  • Session Tracking
    • Cookies
    • Sessions
  • Banking Application Development
  • Introduction to JSP
  • JSP Tags
    • Scriptlet, Declarative, Expression Tags
  • Implicit Objects
  • Page Directives
  • Action Tags
  • College Mgmt System Application Development
  • Introduction to Oracle
  • DDL Statements
    • Create
    • Drop
    • Truncate
  • DML Statements
    • Insert
    • Delete
    • Update
  • DRL Statement
    • Select
  • Oracle Clauses
    • Distinct
    • From
    • Order By
    • Group By
    • Having
  • Constraints
    • Not Null
    • Unique
    • Primary Key
    • Foreign Key
    • Check
    • Default
  • Tables and Relations
  • SQL Joins
    • Simple Join
    • Left Join
    • Right Join
    • Full Join
    • Self Join
  • Sub Queries
  • PLSQL – Stored Procedures
  • PLSQL – Functions
  • Introduction to Web Technologies
  • HTML – Introduction
  • HTML – Tags
  • HTML – Attributes
  • HTML – Apply CSS to HTML
  • HTML – Introduction to JavaScript
  • HTML – Headings and Paragraphs
  • HTML – Scrolling Text
  • HTML – Formatting Tags
  • HTML – images and HyperLinks
  • HTML – Lists & Nested Lists
  • HTML – Tables & Nested Tables
  • HTML – Forms
  • HTML – Form Elements
  • HTML – Registration Form Design
  • DIV tag
  • HTML Frames
  •  
  • Introduction to CSS
  • Apply CSS to HTML
  • Class Selector
  • ID Selector
  • CSS Backgrounds
  • CSS Borders and Alignment
  • CSS colours
  • CSS Fonts
  • Navigation Menu
  • tag with CSS
  • Home Page Creation
  • Introduction to JavaScript
  • Variables
  • Operators
  • Control Statements
  • Functions
  • Alert() and Prompt()
  • Comments
  • Arrays
  • Strings
  • Var, Let and Const
  • Arrow Functions
  • For Of loop
  • Classes and Objects
  • This
  • constructor
  • Function with Rest Parameter
  • Arrays
  • Sets
  • Maps
  • String functions
  • Date object
  • Array functions

Interview Questions

Variable is an identity of memory allocation.

Using variable, we can store and process information.

  • We need to specify the data type in the declaration of every variable.
  • Data type describes about type of data allowed to store into variable and how much memory allocated.

Operator is a symbol that performs operation on data.

A Block of instructions defined to perform a task.

Array is used to store more than one value but of same type.

String is a sequence of characters.

Pointer stores address of memory location by which we can process information.

A user defined data type by which we can store more than one element of different types of data.

File is a user defined data type by which we can store the information physically(permanently).

Syllabus

  1. Introduction to Programming
  2. Introduction to Python
  3. Script v/s Program
  4. Installing Python
  5. Programming elements
  6. First Program in Python
  7. Variables
    1. Local variables
    2. Global variables
    3. Global keyword
    4. Rules to define variables
  8. Operators
  9. Control Statements
    1. Conditional statements
    2. Looping statements
    3. Branching statements
  10. Functions
    1. Introduction
    2. Classification of Methods
    3. Recursion
    4. Input() and Data conversion functions.
    5. Argument type functions
  11. Strings
  12. List
  13. Tuple
  14. Set and Frozen Set
  15. Dictionary
  16. Object Oriented Programming
  17. Exception handling
  18. Lambda Expressions
  19. File IO
  20. Tkinter
  21. Database – MySQL
  22. Data
  23. Regex
  24. Math and OS module
  25. Command line arguments
  26. Numpy
  27. Pandas
  28. MatPlotLib
  29. JSON object
  30. Decorators, Generators and Closures
  31. CSV file
  32. Pickling and Un pickling
  33. Introduction to Django
  34.  

Syllabus

  1. C# contents:

    1. C# introduction
    2. C# variables and Methods
    3. C# Data types
    4. C# Operators
    5. C# Conditional Statements
    6. C# Loops
    7. C# Branching statements
    8. C# Arrays
    9. C# Strings
    10. C# Object oriented Programming
    11. C# Exception Handling
    12. C# File IO
    13. C# Collections
    14. C# Generics
    15. C# Delegates
    16. C# Multi-threading

     

    ADO .net contents:

    1. Introduction
    2. SQL server commands
    3. Connection
    4. Data Reader
    5. Data Set
    6. Data Adapter
    7. Data Tables
    8. CRUD operations example.

     

    ASP contents:

    1. Introduction
    2. Web components
    3. Life cycle
    4. Web forms
      1. Labels, Text Boxes, Buttons
      2. Links
      3. Radio Buttons and Check boxes
      4. Calender
      5. Drop Down List
      6. Cookies
      7. Sessions
      8. Data Grid
    5. Validations
    6. Authentication
    7. Registration
    8. Server Controls
    9. MVC
      1. Model
      2. Controller
      3. Selectors
      4. Filters
      5. Model Binding
      6. View
      7. Entity Framework

     

    SQL Server

    HTML

    CSS

    JavaSCript

    Angular

     

     

     

     

     

  2.  
  3.  

Syllabus

      1. HTML

        1. Introduction
        2. HTML elements
        3. HTML Attributes
        4. Paragraph and Heading tags
        5. Images and Hyper Links
        6. Formatting tags
        7. Tables and Lists
        8. Form tags
        9. Div tag

         

        CSS :

        1. Introduction
        2. Inline, Internal and External CSS
        3. Background and Text colors
        4. Fonts
        5. Borders and Shading
        6. Margins, Padding and Position
        7. Layouts

         

        JavaScript:

        1. Introduction
        2. Variables
        3. Operators
        4. Conditional Statements
        5. Loops
        6. Branching statements
        7. Arrays and Strings
        8. ES6 features

         

        JQuery

         

        TypeScript:

        1. Introduction
        2. Installation
        3. Variables and Types
        4. Var and Let
        5. Operators
        6. Control Statements
        7. Arrays
        8. Tuples
        9. Unions
        10. Strings
        11. Collections
        12. Modules
        13. Object Oriented Approach
        14. TypesScript vs ES6

         

        Angular:

        1. Introduction
        2. Installation
        3. First application
        4. Architecture
        5. Directives
        6. ngIf directive
        7. ngFor directive
        8. ngSwithc directive
        9. Data binding
        10. Strings
        11. Events
        12. Forms
        13. CRUD application

         

Syllabus

1. Introduction to Programming and Technologies
2. Introduction to Java
3. JDK, Compiler, API, JRE, JIT and JVM
4. Compile and Run the First Program
5. Programming Elements
6. API documentation
7. IDEs
8. Hello World Program
9. Variables
10. Operators
a. Arithmetic Operators
b. Relational Operators
c. Logical Operators
d. Modify Operators
e. Conditional Operator
f. Bitwise Operators
g. Shift Operators
h. Compound Assignment Operators
11. Control Statements
a. Conditional Statements
i. If
ii. If-else
iii. If-else-if
iv. Nested-if
v. switch
b. Looping Statements
i. For loop
ii. While loop
iii. Do-while loop
iv. Nested loop
c. Branching Statements
i. Break
ii. Continue
iii. Return
d. Pattern programs
e. Within the range programs
f. Menu Driven programs using if else if
g. Menu Driven programs using switch
h. Logical programs
12. Introduction to Object Oriented Programming
a. OOP principles
b. Classes and Objects
c. Naming Rules
13. Variables
a. Static variables
b. Instance variables
c. Local variables
d. Method parameters
14. Methods
a. Static methods
b. Instance methods
c. Classification of methods
d. Recursion
15. Constructor
a. Default constructor
b. Parameterized constructor
c. This keyword
d. Object initialization
e. this()
16. Access Modifiers
17. Encapsulation – POJO rules
18. Inheritance
a. Types of inheritance
b. Single inheritance
c. Multi level inheritance
d. Hierarchical inheritance
e. Super and super()
f. Method overriding
19. Final modifier
20. Abstraction – Abstract classes
21. Interfaces and Multiple inheritance
22. Polymorphism
23. Exception Handling
24. Multi-threading
25. Arrays
26. Strings
27. IO Streams
28. Command Line arguements
29. Collections and Generics
30. JDK 8 features

Syllabus

  1. Introduction to Programming
    1. Introduction to C language
    2. Programming elements
  2. Library and IDE
  3. Hello World Program
  4. Variables
  5. Operators
    1. Arithmetic Operators
    2. Relational Operators
    3. Logical Operators
    4. Modify Operators
    5. Conditional Operator
    6. Bitwise Operators
    7. Shift Operators
    8. Compound Assignment Operators
  6. Control Statements
    1. Conditional Statements
      1. If
      2. If-else
  • If-else-if
  1. Nested-if
  2. switch
  1. Looping Statements
    1. For loop
    2. While loop
  • Do-while loop
  1. Nested loop
  1. Branching Statements
    1. Break
    2. Continue
  • Goto
  1. Return
  1. Pattern programs
  2. Within the range programs
  3. Menu Driven programs using if else if
  4. Menu Driven programs using switch
  5. Logical programs
  1. Functions
    1. Introduction
    2. Pre-defined functions
    3. Classification of functions
    4. Recursion
    5. Menu Driven programs using functions
  2. Arrays
    1. Introduction
    2. One dimensional arrays
    3. Passing array as parameter to function
    4. Two dimensional arrays
    5. Multi dimensional arrays
  3. Strings
    1. Introduction
    2. String Library Functions
    3. String logical programs
    4. Passing String as parameter to function
  4. Structures
    1. Introduction
    2. Defining structure
    3. Local and Global structure
    4. Access elements of Structure
    5. Passing Structure as parameter to function
    6. Array of structures
    7. Arrays in structure
    8. Nested structures
  5. Unions
  6. Pointers
    1. Introduction
    2. Memory allocation
    3. Access data through pointers
    4. Call by value and Call By reference
    5. Pointer arithmetic
    6. Pointer to function
    7. Array of pointers
    8. Pointer to array
    9. Pointer to structure
    10. Pointer to string
    11. Two dimensional strings
    12. Pointer to pointer
    13. Complex Pointers
  7. Dynamic Memory Allocation
    1. Introduction
    2. Malloc()
    3. Calloc()
    4. Realloc()
    5. Free()
  8. Files
    1. Introduction to files
    2. Open file in different modes
    3. Read data from file
    4. Write data into file
    5. Copy file
    6. Read file Line by Line
    7. Write String into file
    8. fseek(), ftell() functions
    9. Renaming the file
    10. Removing the file
  9. Command Line Arguments
  10. Pre-processor
  11. Storage Classes
  12. Typedef
  13. Enum
  14. Graphics

 

 

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